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Old Oct 19, 2006, 06:37 AM // 06:37   #21
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Okay during the weekend me and some other guys from DeeR as well as Nick from EnS ran this ( obviously we thought of this, we aren't nubs ) and we easily capped and held forever because we couldn't be interupted. We had a Me/Par with this, and another ele with stability.

Obviously the problem is that adren takes a while to build up with no melee weapon and no frenzy/tigersfury/tigerstance/whatevertheRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOyourun and so its hard to build up.

Now that A.Net has gayed it and gone 6v6 it's going to be alot harder to fit in that slot on someone on your team.
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Old Oct 19, 2006, 07:27 AM // 07:27   #22
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TMI was running it on a paragon primary, and they seemed to be doing well with it.

What really makes the skill tricky is the shout range. If it's still increased, it's incredible, if not well of silence seems like it would be sweet, along with the aforementioned vocal minority. I like well of silence more because it's far more versatile (-3 degen isn't bad, especially on an altar) and it lasts up to 26 seconds, which is a long damn time.
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Old Oct 19, 2006, 07:28 AM // 07:28   #23
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Quote:
Originally Posted by lews
( obviously we thought of this, we aren't nubs )
Why say this, when you KNOW people like me want to pounce on your every move?
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Old Oct 19, 2006, 10:42 AM // 10:42   #24
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I ran it on mesmer as well. Obviously I thought of this.

: )))))))))))))))))
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Old Oct 19, 2006, 11:16 AM // 11:16   #25
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can't wait for song to come out
maybe we'll see something more than conditions & pd
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Old Oct 19, 2006, 11:18 AM // 11:18   #26
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Lawl, all you need is two interrupts and coordination. You can PD Song with your eyes closed. With 6 man, people aren't going to just drop every secondary and carry SoC on more than 1 character. You don't bring two infusers just because one might get his Infuse diversioned... people are going to count on one SoC, imo, and only a coordinated Spellbreaker will save him... oh wait, Leech Signet.

Wells are going to be everywhere. Death on the altar, and everyone is going to scramble to cast their well. Fast cast Me/N ?
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Old Oct 19, 2006, 11:30 AM // 11:30   #27
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Besides I think this is a good thing. The whole "now we interrupt your ghost so you can't cap for 2 full minutes" thing in HA is stupid. It is one of the things I really hate about HA. How do you expect people to take pvp mode seriously when it all depends on a NPC using 5 sec ability uninterrupted? I am glad to be rid of it. Besides even if you can't interrupt claim resource, you can still energy deny ghostly hero so hard that he can't use claim resourse. Just slap him with spirit shackles so he loses energy every attack and he won't be claiming anything any time soon.
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Old Oct 19, 2006, 03:52 PM // 15:52   #28
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mantra of resolve + SoC, together with stability is like 100% cap
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Old Oct 19, 2006, 04:36 PM // 16:36   #29
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Quote:
Originally Posted by Julen
mantra of resolve + SoC, together with stability is like 100% cap
interupt stability + gale spam. Anything is possible really, and the person with stability wont b too hard 2 spot. In the 3 seconds where he will need to cast stability, he will b shamed, galed and hit with 3 savage shots and 2 dists, dazed and crippled with 2 warriors being smited on and an assassin on him.
Also SoC will b easy to shock - gale.
I dunno all i think this skill is gonna do is force people to rethink who they should interupts.
Though i must say it should require a bit more awarness then the current "blind, interupt,KD rangers and mesmers interupting u, interupt other ghostly".
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Old Oct 19, 2006, 07:03 PM // 19:03   #30
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Quote:
Originally Posted by Sol Is Pyrrhus
Lawl, all you need is two interrupts and coordination. You can PD Song with your eyes closed. With 6 man, people aren't going to just drop every secondary and carry SoC on more than 1 character. You don't bring two infusers just because one might get his Infuse diversioned... people are going to count on one SoC, imo
You obviously didn't get it. It's HoH which means:

1st team + 2nd team = HoH
2 teams = HoH => HoH = 2 teams

If each team takes 1 SoC that's 2 SoC's. Each team has a hero which means 2 SoC's and 2 heroes.
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Old Oct 19, 2006, 07:21 PM // 19:21   #31
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What this really means is for a lot of players is: learn2bodyblock, and don't let your ghost die. or bodyblock one ghost (preferrably the team that isn't smite) and interrupt the other teams' chant guy and ghost.

or, bring soothing, so it costs 16 adrenaline. Or blackout the chant guy, resetting his adrenaline. Or, bring those mesmer skills that prevent adrenaline building.

Lots of counters besides interrupting, though interrupting is the one you don't have to worry as much about building around.

What would be really funny is seeing two songs on one team, so that you get a song on the other guy's song.
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Old Oct 21, 2006, 10:33 PM // 22:33   #32
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IMO song is going to change the meta a lot. It's not as easy to interrupt song (through resolve potentially) AND the ghost AND stability, etc. Oh and don't forget that more often than not, there's 2 ghosts to interrupt and, therefore, 2 songs.

When people see that perfectly coordinating 20 interrupts isn't as easy as it sounds in theory, we'll see less interrupt teams in halls...
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Old Oct 21, 2006, 10:43 PM // 22:43   #33
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Quote:
What this really means is for a lot of players is: learn2bodyblock, and don't let your ghost die. or bodyblock one ghost (preferrably the team that isn't smite) and interrupt the other teams' chant guy and ghost.

or, bring soothing, so it costs 16 adrenaline. Or blackout the chant guy, resetting his adrenaline. Or, bring those mesmer skills that prevent adrenaline building.

Lots of counters besides interrupting, though interrupting is the one you don't have to worry as much about building around.

What would be really funny is seeing two songs on one team, so that you get a song on the other guy's song.
kinda hard to bring counters to everything with 4 ppl isnt it ?
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Old Oct 21, 2006, 10:58 PM // 22:58   #34
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those were just possible counters to it.

Personally, I think warrior pressure is going to be the new meta, with a paragon and a trapper thrown in. It's basically iway, in that you can pug it easily and it can't hold and you can probably grind some fame with it.
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Old Oct 23, 2006, 08:15 AM // 08:15   #35
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I'm starting to doubt there will be a change. You can easily deal with Song of Concentration with a build that runs a PD and a Seeking ranger, which is fairly common amongst most teams anyway. You can still PD SoC no matter what (ok, except through Spellbreaker), while you can have the ranger sit on the ghostly.

Of course that'll change with 2 Ghostlies to worry about, or even 2 SoC.

Edit:

Well to counter being PD'd on SoC, you could do the extreme and bring either Defiant was Xinrae or Xinrae's Weapon to disable the PD... As I haven't any experience with either of these, I'm assuming the PD will still go through and interrupt SoC, but will be disabled for 21 seconds at 16 Communing... This basically means you have 17ish seconds to build up 10 adrenaline and cast it again. In other words, far from ideal, but a sure way to get SoC up

I still prefer Sig of Humility though xD

Last edited by Kabale; Oct 23, 2006 at 11:22 AM // 11:22..
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Old Oct 24, 2006, 12:06 AM // 00:06   #36
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Quote:
Originally Posted by Zinger314
Claim Resource can't be disabled, otherwise there would be a Blackout Mesmer in every group.
b/o still interupts though, as a result, pd will interupt the skill. When using pd on someone that has mentra of resolve, the skill they using will say "it's recharging"

from wiki:

"Note that the Ghostly Hero can be prevented from capturing the altar through energy denial.
Skills such as Diversion, Distracting Shot and Blackout (though blackout acts as an interrupt) will have no effect on the recharge time of the skill as it recharges instantly no matter what. "

I didnt know that you can ed the ghost to prevent capturing though =.='', if that was the case, Just ed the hero to death and gg
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Old Oct 24, 2006, 01:46 AM // 01:46   #37
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the above post made no sense. is he trying to claim incorrectly you can't interrupt with blackout? at least he DID learn you can e-drain the ghost to prevent capping.
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Old Oct 24, 2006, 02:38 AM // 02:38   #38
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This whole thread is "I can counter your counter."

I think it boils down to play skill.
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Old Oct 24, 2006, 05:21 AM // 05:21   #39
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Quote:
Originally Posted by l Batman l
This whole thread is "I can counter your counter."

I think it boils down to play skill.
agreed.
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Old Oct 24, 2006, 12:19 PM // 12:19   #40
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It will be a lot harder to do. Unlike ghostly, player is able to position himself so it is hard to get to him, as noted Signet of Humility will disable opposition PD. SoC is interruptible, but it will be way harder than just sitting on the ghost for 2 minutes interrupting him.
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